They only send War to earth to be falsely accused and send back to break the conspiracy. The Council knew of Abaddon’s plans but did nothing to prevent it. Eventually he learns that is was the archangel Abaddon, Heaven’s general, who broke six of the seven seals, hoping to end the Eternal War in favor of Heaven. War is sentenced by the Charred Council to fix his mistakes, presuming his has been tricked in some kind of conspiracy. Unfortunately due to a conspiracy War is accused of beginning the Apocalypse on Earth, which resulted in the destruction of mankind. Only when mankind had grown strong enough the seven seals of the Apocalypse would be broken and the eternal conflict would be fought out for once and for all. And the Charred Council negotiated a truce between heaven and hell for the good of mankind. In return for unimaginable powers the Four Horsemen would destroy their fellow Nephilim, who were just busy to claim Eden, the original plane of existence of mankind. Four of them grew heavy of the ongoing slaughter, which endangered the cosmic balance, and made a deal with the Charred Council. The Nephilim grew stronger and rampaged into destroying multiple worlds or planes of existence. Lilith is a reference to Isaiah 34.14, in which the word probably just meant a certain kind of bird, but which grew within Jewish-Christian folklore into a full fletched night demoness. They are created by a she demon of the name Lilith, who mixed dust from angels and demons to create a race of super soldiers for her lord Lucifer. All four horsemen are from a third race (next to angels and demons) called the ‘Nephilim’, a reference to the mythical creatures of Genesis 6.4. Besides litanies of (very often Biblical) names of angels and demons, the idea of an eternal strife between heaven and hell, the main protagonists of the two games are respectively War and Death, two of the four Riders of Horsemen of the Apocalypse. The references to the Jewish-Christian lore is massive in Darksiders, as was earlier the case in the Diablo and the Devil May Cry series. To maintain cosmic balance an unbiased referee is chosen (or created or whatever, it remains a mystery), the so called Charred Council, speaking in three voices and referring to itself as ‘we’ (like the plural elohiem from the Old Testament or the ‘we’ of Christina Trinitarian doctrine). Heaven and hell are waging an eternal war against each other (like told in the apocryphal Book of Enoch). The One Creator of which only is spoken in the game, but who is never seen or heard, gave life to the three kingdoms of the universe: the first kingdom of Heaven and angels, the second kingdom of Hell and the demons, and the relatively new third kingdom of Earth and mankind. The game universe of the Darksiders series is cosmological dualistic. Unfortunately, the developer of Darksiders II (THQ) has gone bankrupted, which does not only mean that a third installment is highly unlikely, but also that a number of serious and game breaking bugs have not been patched. The right combination of earlier ideas, mixed in the right quantity can make all the difference in the world. The game proves that making a great game does not necessarily mean that you have to be too original. The game is a very good fusion of previous games and mechanics: God of War (Battle system), Prince of Persia series and Tomb Raider series (Plat forming controls), Diablo series (Loot & experience system), Legend of Zelda series (Dungeons buildings) and with inspiration of: Gears of War, Portal, Devil May Cry, Shadow of the Colossus and Castlevania: Lord of Shadows. Darksiders II is a single player, 3rd person, semi-free, single ending, dungeon crawling game series with rpg, acrobatics, puzzle and hack ‘n’ slash elements, set in a fantasy world.
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