How about the gameplay and story though? Without getting too much into spoilers, it’s basically a conspiracy story. It’s very classical fantasy, but it’s a classic for a reason. As a history nerd, I just loved this approach to designing the area. Most intriguingly are the places where these two cultures collided, places with a touch of both in them. There’s Argonian ruins, Imperial ruins, and towns showing off the architecture (and natives) of both. Located at the border between Cyrodil and Black Marsh, it’s a great example of cultures clashing. Blackwood is simply a very interesting area to explore. Which is a shame, but honestly far less of a drag than I thought. You do get a peek at the Deadlands throughout the Chapter, but we won’t get to properly explore it until this fall’s DLC. Specifically in the Blackwood region of Cyrodil. One thing to make clear is that while Oblivion is in the name, and Mehrunes Dagon the primary antagonist, this takes place on Tamriel. Hard to believe I was initially skeptical of it too.Ĭore content fist. I just can’t stress enough how fantastic Blackwood is, and what it does for the game. It’s a lot of stuff and honestly, all I have to say is good things about all of it. Headlining this time was the Next-Gen update and the Endeavors system. Finally, there’s the free update launching alongside all of this. Then there’s the player side stuff, in this case the Companions system, the new tutorial, and technically the Champion Point overhaul. First there’s the Chapter proper with the new area, quests, and all associated content. There’s three main parts to The Elder Scrolls Online: Blackwood. And Blackwood improves and adds on to all of this, while not really showing its weaknesses.Ĭlearly nothing suspicious going on here. The balance of a ton of viable world content, well designed dedicated small to large group content, and stuff that bridges the gap is without peer. It’s not perfect for sure, but it does much better than other MMO’s that are also very much not perfect. It’s hard to believe how the game launched when you see what it’s become. The foundation that’s been built, the sheer amount of content, and the incredible character customization is just what I want. This would have been unlikely to change, regardless of Blackwood’s quality. To begin, understand that The Elder Scrolls Online is my favorite current MMO. Nostalgia was a major (and successful) selling point for Greymoor, but Blackwood stands tall on its own merits. Unlike last year’s Greymoor however, it’s not an issue. Oblivion Portals held little meaning for me, and Mehrunes Dagon was known but not intimately. This is my first time exploring Blackwood and my first time entering the Deadlands. So I had no nostalgia going into The Elder Scrolls Online: Blackwood, the Chapter entry for this year’s Gates of Oblivion storyline. It’s been downloaded on my Xbox One forever, and even been transferred over to my Series X! I’ve just never gotten around to it. The Elder Scrolls IV: Oblivion is the only Elder Scrolls game I’ve never played.
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