![]() Silly as it may be, it is no exaggeration to say one must retain a stern disposition in approaching WarioWare, for it is always aiming to disrupt our concentration. Yet as always, laughter is just as much a bonus as it is a deterrent: even the sped-up mechanics and sound are prone to giggling, but laugh too much, and you’ll be losing lives before you know it. Jam-packed with the series’ patented absurdist Japanese humor, I was left howling at countless numbers of microgames new or old, be it failure by “entering” the wrong toilet stall, shoving the front door against a door-to-door-salesman, or a patty-cake game gone wrong. If I hadn’t implied it enough already, it goes without saying WarioWare Gold is really, really funny. It’s a familiar feeling, yes, but one I relished for not having engaged with in some time. Both modes complement each other - the stages are how you unlock microgames, but if there’s any microgames giving you trouble, you can always get some practice in the Index and shoot for some high scores there, too. True, many of the microgames aren’t original, but who cares? The game is a delightful fracas chock-full of content, with 18 stages to tackle and all 300+ microgames available in the Index. Operating through button presses, touch controls, and gyro motion - the three central control schemes from the first three games - WarioWare Gold constructs itself as a Greatest Hits edition, and that’s where its success lies. Like Tetris, failure is inevitable, but we resist our doom just to surpass our high scores in other words, WarioWare is prime for that “Just One More Time” temptation, perfect for pick-up-and-play. The more you complete, the faster the games fly by, and an innate addiction is born. ![]() It works something like this: Wario and the Diamond City gang provide their respective collection of “microgames” - rapid-fire exercises you must complete under five seconds, be it scanning groceries, performing a haircut, and yes, picking your nose. ![]() I was wrong to fear, for WarioWare Gold reverts back to the series formula in what’s easily the series’ best game in over a decade.įor those of you unfamiliar with WarioWare, said formula remains not only one of Nintendo’s most innovative, but easily its zaniest. As a former addict to the first three games on Game Boy Advance and DS, the ensuing decline in both quality and relevance weighed heavily on my soul heck, my demoralizing experience playing Wii U’s Game and Wario at Nintendo NY - wherein maybe two other people at best played the demo (with one parent telling his child, struggling with the Shutter mini-game, that “it’s not the game for you”) and my own despair in recognizing how much it betrayed WarioWare‘s fundamental design– was enough for me to assume the series was left for dead. Over a week later, and I still cannot believe I hold the return of WarioWare in my hands.
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